Wednesday, September 28, 2016
Tuesday, September 27, 2016
3_2
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| http://foundersguide.com |
Article 'New Opportunities For Interest-Driven Arts Learning In a Digital Age' by Peppler touched all my learning objects in some way. But mainly I want to focus on learning object 3: Investigate how to use technology/ media art in a way that is enjoyable for everyone with different skill levels
Peppler shows examples of how the arts have taken new paths in how learners can learn and participate in the arts in different platforms ( Youtube, Facebook, Etsy, Myspace etc etc.) By choosing to share their art on certain platforms/ websites, allows them to be 'interest-driven', enjoy learning about subjects they are passionate about and have the ability to connect with other people with similar interests.
3_1
I was inspired by the movie The Royal Tenenbaum by Wes Anderson (which I watched over the weekend) and wanted to make a simple collage including a digital painting and cropped out images. The experience overall was positive. But in the beginning of my digital painting process I got frustrated at myself because I kept forgetting to make a new layer for each individual items. Another problem I had was sizing. I realized that my painting was too small when I brought it into another window with the pink background. So I decided to just make all the layers first and name them (in the pink background window) and just hide other layers as I worked on certain items. I think this collage has the potential of having more details in digital painting and expand to other characters in the movie.
Wednesday, September 21, 2016
Tuesday, September 20, 2016
On/Off Part 2 2_3
Labeled (by the numbers) are the places that were points of interests and color-coded subway lines routes to those points of interests.
Also wrote down the actual addresses of the places so it would be easier to follow street signs/ which directions to go when getting out of subway stations.
Also wrote down the actual addresses of the places so it would be easier to follow street signs/ which directions to go when getting out of subway stations.
On/ Off Part 1 [2/2]
Leaving my phone behind...To some extent...
| Provided by my Iphone sc |
After receiving the on/off experiment, I knew I wanted to leave my phone behind, specifically the map apps on my phone. After moving to Manhattan, I have been relying more on my phone to get me to places. Then I started to wonder how my experience living in a new city would differ if I didn't have the convenience of a phone navigation. After seeing numerous of tourist navigating with maps, I decided to do the same.
Conveniently on the day I decided to do the experiment I ran out of data on my phone. So instead of just turning off data for maps, I turned off my data all together (no Google to tell me what streets certain place is located). Unfortunately I couldn't turn my phone off because I was meeting friends from out of town. To start the experiment my friend and I planned out our whole night. Where are we going to meet? Where are we going to eat? And most importantly, how do we get there? I drew a map with all the points of interest and the routes I needed to take.
Getting to Mid-town from Upper West Side was simple because it was a route I've taken handful of times. Then next step was to get to Bryant Park. With my map labeled with which street and intersection the park was located, it was easy to find the park. It also helped that it a major public park covered with people. After successfully finding my friends, came the difficult part of the experiment. Although we decided on a place for dinner the night before, our food cravings changed. So I ran into the problem of finding a place that wasn't labeled on my map. Without knowing much of the area, we decided to just walk around and hope to find a place with soup dumplings (requested by one of my friends).
It would of been easy for my friends to look up places on their phones but we were up for an adventure. And of course it helped that New York City is a place with every stores/ restaurants imaginable. So without having to give up on the experiment I met up with my friends, find a new place to eat, and just wonder and take-in the city environment. I think the fear of not knowing has taken over my life. But after the on/off experiment, I realized it was okay to get lost and wonder. It helped me experience the city with open eyes and mind.
Conveniently on the day I decided to do the experiment I ran out of data on my phone. So instead of just turning off data for maps, I turned off my data all together (no Google to tell me what streets certain place is located). Unfortunately I couldn't turn my phone off because I was meeting friends from out of town. To start the experiment my friend and I planned out our whole night. Where are we going to meet? Where are we going to eat? And most importantly, how do we get there? I drew a map with all the points of interest and the routes I needed to take.
Getting to Mid-town from Upper West Side was simple because it was a route I've taken handful of times. Then next step was to get to Bryant Park. With my map labeled with which street and intersection the park was located, it was easy to find the park. It also helped that it a major public park covered with people. After successfully finding my friends, came the difficult part of the experiment. Although we decided on a place for dinner the night before, our food cravings changed. So I ran into the problem of finding a place that wasn't labeled on my map. Without knowing much of the area, we decided to just walk around and hope to find a place with soup dumplings (requested by one of my friends).
It would of been easy for my friends to look up places on their phones but we were up for an adventure. And of course it helped that New York City is a place with every stores/ restaurants imaginable. So without having to give up on the experiment I met up with my friends, find a new place to eat, and just wonder and take-in the city environment. I think the fear of not knowing has taken over my life. But after the on/off experiment, I realized it was okay to get lost and wonder. It helped me experience the city with open eyes and mind.
Monday, September 19, 2016
Tuesday, September 13, 2016
Museum and Technology [1/4]
Museum of Moving Image

Opened in 1988, Museum of the Moving Image is the only museum in the US that introduces the art, history, and technology of the moving image to its visitors. The museum focuses on film, television, and digital media by providing exhibitions, educational programs, and collecting and preserving moving-image related artifacts. One of the main technological media they specialize in is screenings. They screen over 400 films each year on their diverse screening program that showcases the moving images in a panoramic view. The museum has two main theaters, 267-seat Summer M. Redstone theater and the 68-seat Celeste and Armand Bartos Screening Room.
Their core exhibition of the museum, Behind the Screen, provides a computer-based interactive experience. Visitors have the opportunity to record their own movements in sequenced still photographs, which then can be created into a printed flipbook. They can also create their own stop-motion animations, record their own dialogue for a film, and add music to different scenes from movies.
Rushkoff, Program or Be Programed, II. Place [1/3]
After reading chapter 2 of Rushkoff's Program or Be Programmed, it reiterated how a network can remove you from your surroundings and place you in a different time and space that centers around digital devices and media. But like Gina, the current generation mainly focuses on how many 'likes' or 'followers' they have on their accounts. Quantity is more important than quality to this generation This can hinder how they develop their social skills with other people in person. Strangers can meet online and have a connection while chatting online. But when they meet in person for the first time, it may be awkward and they may feel disconnected. From a personal point of view, a network is a great source for long-distance communication but like Rushkoff states, it differs from real interaction, which cannot be replaced.
I also thought relating media with locals and non-locals was interesting. It seems out of date to state that the mass media favors the mass production and marketing over the local production. While watching TV, there are commercials that supports the local merchants. It encourages people to buy local and support local business by having 'shop from your local business days'. But then again, like Rushkoff mentions at the end, we are the ones, in the end, choosing which side we take. We have the knowledge and the power to choose whether we program or be programmed.
I also thought relating media with locals and non-locals was interesting. It seems out of date to state that the mass media favors the mass production and marketing over the local production. While watching TV, there are commercials that supports the local merchants. It encourages people to buy local and support local business by having 'shop from your local business days'. But then again, like Rushkoff mentions at the end, we are the ones, in the end, choosing which side we take. We have the knowledge and the power to choose whether we program or be programmed.
Artist and Technology [1/2]
Manfred Mohr
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| Manfred Mohr, P-708/AA1, 2000 endura chrome, canvas, vinyl |
And for the last forty years, Mohr's artwork was solely made by computers. He writes his own program and algorithm that have set rules that calculate and then create the work that can't be taken into other forms. Mohr wants his work to stand alone as an entity, separate from the process of the making and focus on what is happening in the painting visually.
Introduction
Introduction
I was born in South Korea and attended school there until second grade then moved to the US to receive a better education. After finishing high school, I attended Virginia Tech and receive my BFA in studio arts. During my time at Virginia Tech, I had the opportunity to explore different courses like 3D animation, oil painting, exhibition display, photography, and etc.My first experience with new media art was during my first semester, freshman year. I was required to take a course called Principles of New Media Art and Design and first learned the basic skills in Photoshop and Illustrator. Then was assigned to my first project, a stop-motion animation. Having no experience with any form of new media art, I was frustrated with the idea of having to make the jump from traditional art mediums. After that semester, I had no interest in going further with new media art.
Then during my junior year, I took a course on 3D computer animation. It was a difficult class learning the Maya software but after seeing the model I 'built' from a little dot, my trauma of using technology started to fade. I became more interested in new media when I was responsible for making vinyl for an art gallery opening. It was fascinating to watch my work being transferred to this machine and come 'alive'. Unlike the first time using new media art freshman year, I had an open mind about using technology. I think having an open mind helped the process less frustrating and run smoothly. I am looking forward to learning more about the different types of new media art and how I can successfully engage students who may not be interested in the new media art making.
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